BSC No Maxis Mod
Includes individual .dat files for blocking Maxis Lots from growing, based on zone type.
2023-10-09: Version 2 fixes a bug that could cause no-water zots on pre-existing lots.
Colossus Addon Mod is the popular SimCity 4 mod that involves substantial changes in the RCI (Residential - Commercial - Industrial) simulation as well as essential bugfixes. The mod was developed by the various members of the CAM Team who over time have brought modifications to improve this mod
Please note that this pack may receive updates in the near future. Do not redistribute without asking first, mostly as doing so would complicate efforts to properly maintain, update, and provide technical support for the pack.
Extra feature, if you hover over the folders in the installer, you will get some extra information about each contents
WARNING: From version 2.5 onward Colossus Addon Mod works only with the digital version (1.1.641) of SimCity 4 (Microsfot Windows and Linux only). If you run CAM 2.5 or later on systems different from those listed, the mod may malfunction and no support is provided
This is the manual install Mac version. Includes CAM_2.1.0_Main_Controller.dat fix (by CorinaMarie, twalsh102, and MrMoody, to address demand issues with populations above 615,000). See enclosed "Mac Installation Instructions.txt" file for installation instructions.
There is a lot of myths about CAM out there. For a beautifully written article about what CAM is really about, see the blog by Tarkus here. This article also give a great idea on some great starter buildings.
NOTE: If you have merged your SimCity_1.dat file with the original CAM 1.0 file, restore your original SimCity_1.dat file before running this installer.
WARNING: This CAM version is considered outdated so if you install this CAM version you cannot receive support for any problem and you are on your own .
It is recommended that you install the latest CAM version.
Welcome to the Colossus Addon Mod (CAM). CAM changes the way cities and regions develop. This is possible through the use of Growth Stages (Read in Basics of the Manual). This causes the game to progress from small stores, single houses and farms/small factories to Commercial Office towers, Residential High Rises and Large industrial factories less rapidly and much more realistically.
The altered growth also allows the player better control their cities through the use of zoning density. If the player wanted a nice rural town, zone only light density, with some medium in larger areas. On the other side, the skyscrapers and other large buildings become more balanced and possible with very developed regions. Use of high density zoning will allow these to grow when ready.
As with any new software or mod, be sure to read the Readme’s and this guide before installing or using the mod. Page 4 of the manual contains the specifics of installation. The manuals can be downloaded or read in both English and Japanese here.
Description of new Styles
Install Types:
- IR Fix Only – Will only Patch the SimCity_1.dat file. This will cause IR to be included in the totals for industry for regular SimCity 4. It will also allow normal industrial connections to work for IR. All other install types include this already. Original SimCity 4 files are backed up in the folder DocumentsSimCity 4Original SimCity Files
- Extended (InvisiChem) – This is CAM 2.1.0 Standard with extended stage ranges for larger regions. The growth I feel is more balanced and lifelike.
- Standard – Just like CAM 1.0 stages, just the curves have been smoothed out and the range slightly extended.
- Rural – Stages are set for smaller, rural style growth. Stage 15 can happen, it just will be in very large regions and very infrequently.
- Midrise – Stages are set to place an emphasis on growing midrise stages. This is similar to the way European cities grow.
- Skyscraper – Stages have been set to allow Skyscrapers to grow quickly, even in one city regions.
All stage settings, except for the Extended version, are the values that were originally developed by RippleJet. All the new CAM 2.1.0 fixes have been included in all versions. The only difference between types is the stages for specific play style.
Feel free to add comments here, the CAM General discussions board at SC4Devotion, or if you start a thread at Simtropolis, let me know so I can be as helpful as possible. Feel free to discuss any myths about this mod that have circulated in the past. I will be more than happy to share what this mod is truly about, including how it helps regional play.
Cheers everyone,
InvisiChem.
The BSC Regional Tracking Mod is a mod designed to store specific data from your cities and make them available for the entire region to enhance regional play.
When you activate BSC Funding, this mod will freeze your budget (nothing goes in, nothing goes out), making everything literally free.
SC4D LEX Legacy - JENX AURORA - JUPITER - POSEIDON is the modpack that contains all the mods that alter the aesthetics and gameplay of SC4.
AURORA contains mods that effects to the sky of SC4 such as Sunset, Sunrise, Aurora Borealis and shooting stars
JUPITER contains mods that simulate the change of seasons and weather
POSEIDON contains mods that add effects to water such as waterfalls
It is recommended to run the cleanitol file before installing the following mods.
It is also recommended to read the documentation of the mods present in the modpack due to the particular nature of the mods
The modpack contains textures that replace the background of the cities.
The set includes backgrounds for day and backgrounds for night.
Installation of the mod is peculiar in that it must be installed in the plugins folder found inside the card where SC4 is installed. In addition, these mods are Texture HD
Before installing this mod make sure that SC4 works with Hardware Rendering (DirectX Rendering)
You can install only one of this mod and it should be installed in the Plugins folder found in the SC4 installation folder. Be sure to read the instructions before installing this mod
These mods will remove the palm trees from your cities to help make you city look more temperate.
The "No $$$ Palms" mods remove the palm trees from your streets and roads. You will have to rebuild your streets and roads for the changes to take effect. The "No Palms Props" mods alter the palm tree props to look like a pine tree or a deciduous tree.
Please READ the readmes associated with each mod group. They are in separate folders in the zip.
USE ONLY ONE OF THE "No $$$ Palms" MODS AND ONLY ONE OF THE "No Palms Props" MODS AT A TIME.